"Skyrim has actually crashed because an item reference through the form(...) failure to create loaded node many likely because of corrupted mesh or other reasons."So im acquiring this crash as soon as i try to get in winterhold via carriage (New playthrough and havent uncovered it yet). The message provides me a type ID, base id and form ID. Ive discovered the trouble item, which is "WinterholdHouse01" via TES5 edit, however have no idea exactly how to solve the problem.Any help? Thanks


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AcidicStylez

Thanks for the reply.

You are watching: Skyrim has crashed because an object reference

It doesnt seem to be a mode issue. The object seems to it is in vanilla, in the when selecting it, that does not offer me any kind of mods or conflicts.

 

http://imgur.com/wkZpjo6


ns don"t think so, your pic shows that you"re editing and enhancing the mode Holds.esp and the modify is black which means it"s a distinct edit, not a vanilla overwritten one, (green).  Deactivate Holds.esp to have actually the proof.If i was right, shot to diisable the 1C20E033 AAwinterholdhouse02 entry, ctrl + s come save, close Tes5edit and test in game.

 

ns don"t think so, your pic reflects that you"re editing and enhancing the mode Holds.esp and the modify is black color which means it"s a distinct edit, not a vanilla overwritten one, (green).  Deactivate Holds.esp to have actually the proof.If i was right, try to diisable the 1C20E033 AAwinterholdhouse02 entry, ctrl + s come save, nearby Tes5edit and also test in game.

 


Your typical delete the entry? exactly how do you disable the if not?

 

EDIT: i disabled holds.esp and am now getting the very same crash post with a different type id i beg your pardon TES5Edit cant seem to find.

Edited through AcidicStylez, 31 august 2016 - 07:35 PM.


Seems ns can"t find any valid disable sign in the entry document flag in the height right pane. Delete the then.


Would that not have basically the same result as disabling holds.esp leaving me through the article i edited in my critical post?


Does holds installed loosened files ? In particular meshes. If it"s the case, even disabling the mod will certainly not invalidate those files.If you deserve to reproduce the crash, execute a selective loading : untick 50% of your mods, beginning by the end of your pack order and test in game. Then depending on if the difficulty occurs again or not, increase / diminish the staying loading mods to uncover the culprit.

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I think it does yes. http://www.rwcchristchurchappeal.com...im/mods/74638/?

So walk ahead and also delete the entry and disable plugins till the crash no longer occurs?


If holds install loose files you"ll have to go in the bsa to watch the course of the files and also rename temporarylly the one that makes the video game crashing, climate test in game. If holds has actually not any loosened files and uses a bsa instead, if disabling holds.esp walk nothing and you constantly CTD, then try the selective loading.