By Blovski, May 3, 2015 in Pillars the Eternity: personalities Builds, tactics & the unity Engine (Spoiler Warning!)



Any idea just how much mechanics you require to obtain into the endowment room in the Northeast that the map. I"m having some difficulty.

You are watching: Endless paths of od nua level 13



If that"s the room I"m thinking of, ns couldn"t number out exactly how to gain into that room either. And also I had actually a dedicated maxed-out Mechanics ability Rogue in my party, who was most likely at level 11 or 12 in ~ the time, because I delayed doing the final levels the the EP dungeon until close to the finish of the game.

 

I looked and looked and also looked for a mystery hidden (i.e. Violet highlighted) move or anything else the might cause opening that rather noticeable "secret" door, and could never uncover a thing, sadly.

 

 

So I"m fairly curious together well.


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Raven Darkholme


Posted may 3, 2015

Raven Darkholme

MembersLocation:GermanySteam:Victor_Creed_SFV
Posted may 3, 2015

Theoretically girlfriend can acquire up come 16 Mechanics. (10 + 2 (gloves) + relaxing 1 + scroll 3)No idea whether it"s actially required ingame.


My twitch: https://www.twitch.tv/victorcreed_twitch

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Atchod


Posted may 3, 2015

Atchod

Members
Posted may 3, 2015 (edited)

I am not certain if we speak around the same room but i will most likely be correct here :

 

There is secret room in unlimited Path"s ( if ns remember appropriately its precisely on level 13 ) the you deserve to open just if you pick to absorb Maerwald"s Soul when you do the Caed Nua quest beforehand in the video game , and also when girlfriend absorb his spirit you acquire some vision that allows you unlock this room over there is an distinctive Sabre with Fireball enchant concealed there ( Nothing too special , other than that distinct Sabre"s space very couple of in the game only 3 of castle inclduing this one and there is fourth one the has distinct name yet is straightforward exceptional sabre )

Edited might 3, 2015 by Atchod
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Crucis


Posted may 3, 2015

Crucis

Members
Posted might 3, 2015

Ah, that must be the "key" come this room. I"ve looked it up in an virtual strategy guide, and also it claims that there"s a concealed switch in the pedestal in the center of the ring room, next to the concealed room. But my Rogue who I had at 12 in Mechanics couldn"t find that switch, therefore that lot be the factor why. Thanks. Need to remember that following time.


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Atchod


Posted may 3, 2015

Atchod

Members
Posted might 3, 2015

Weapon is kinda lame because that such prerequisite quiet ... It is superior Sabre that already has burning lash - girlfriend can gain this on any kind of sabre , and gives Fireball like one of the worst wizard spells ( go no damage ) at the same time Resolution on lvl 4 of countless Paths , or Purgatory ( its so late game but so is unlimited paths 13 ) room godlike weapons 


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Crucis


Posted may 3, 2015

Crucis

Members
Posted may 3, 2015

Weapon is kinda lame because that such prerequisite quiet ... The is exceptional Sabre that already has burning lash - friend can gain this on any sabre , and gives Fireball like among the worst magician spells ( does no damage ) at the same time Resolution on lvl 4 of limitless Paths , or Purgatory ( its so late game but so is endless paths 13 ) room godlike weapons 


 

 

The very same is true because that the staff that"s hidden on EP level 3 wherein you must put the Resolution saber in a statue"s hand to open up a covert door.

 

Also, I fully agree about getting distinct weapons through lash effects. Ns can include those impacts myself. Unique weapons the use impacts the player can add only renders those weapons much less valuable. The persons that room really an excellent are those with results that the player CANNOT include himself.

 

Also, ns agree that any type of treasure item that room that fine hidden and also tricky to get should be really, REALLY an excellent items. Speak of that particular saber, The Flames of same Rhian, nevertheless of even if it is one likes Fireball or not, I"m not really fond of spell bound effects on weapons prefer this. (Wizard"s staffs are a little of a different animal, and bound spells ~ above them make plenty of sense to me.)


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Blovski


Posted might 3, 2015

Blovski

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Author
Posted might 3, 2015

Wow that"s niche.I mean, same enough, however I wish that the different Maerwald aftermath were far better illustrated elsewhere and that the video game gave you some indication that was *why* girlfriend can"t access it so girlfriend don"t waste fifty percent an hour fiddling v mechanics scrolls and also resting.


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abaris


Posted might 3, 2015

abaris

Members
Posted may 3, 2015

Yeah, the consequnces of the Maerwald options aren"t obvious. Ns couldn"t to speak what any type of of the three actually walk - if the does anything.


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Atchod


Posted might 4, 2015

Atchod

Members
Posted might 4, 2015

One of them gives +1 security to keep an additional gives +1 call ( if friend let the heart go ) and also absorb offers you some gold when you offer that sword .


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chouia


Posted might 4, 2015

chouia

Members
Posted may 4, 2015

You would sell the saber? I used it throughout all the game with Eder...

Yes, it"s "just" an outstanding saber... But you need to be very high level if you want to make exceptional weapon. Furthermore, over there is some limited ingredients (I think...)

And fireball was not so bad. A tank is well positionned to launch firebal, and when he provides three fast fireball in a row, that can help to clean quickly. Anyway, it"s better than merely hit, especially if there is a lot of ennemies. Glad i did the right an option at Maerwald.

 

(There is a fireball necklace as well in the mystery room, v 7 fireballs i think. I discovered a second one, and also never used it. But it can be fun... My main character to be a wizzard, so... Through Aloth, 2 necklaces and also the sword, it"s conveniently 15 fireballs released in few time, pyrotechnics style... )


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Crucis


Posted may 5, 2015

Crucis

Members
Posted might 5, 2015

You would market the saber? I offered it during all the game with Eder...

Yes, it"s "just" superb saber... Yet you need to be an extremely high level if you want to make outstanding weapon. Furthermore, over there is some minimal ingredients (I think...)

And fireball was no so bad. A tank is well positionned come launch firebal, and also when he supplies three fast fireball in a row, it can assist to clean quickly. Anyway, it"s much better than simply hit, particularly if over there is a most ennemies. Glad i did the right choice at Maerwald.

 

(There is a fireball necklace as well in the mystery room, v 7 fireballs ns think. I found a 2nd one, and never provided it. But it might be fun... My key character to be a wizzard, so... Through Aloth, 2 necklaces and also the sword, it"s conveniently 15 fireballs introduced in few time, pyrotechnics style... )


 

I don"t recall that the impressive enchantment forced you to it is in at an extremely high level. High-ISH, but not particularly high, ns think. The Superb enchantment absolutely does though. And the ingredients because that a Superb enchantment are exceptionally limited!


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